8k scanned rocks and minerals. I have prepared two versions of 10 meshes - hipoly (nanite) and low poly (lods) Designed for both cinematics and games (donโt forget to compress the textures if youโre going to use them in the game). In the set you will find different types of rocks and minerals that are not similar to each other. Among them you will find: granite, iron, quartz, serpentinite, marble, jasper and others that I could not recognize. ))
you need to apply the function that is located at: Project Settings > Engine > Rendering > Virtual Textures > Enable Virtual Texture Support.
Enabling tessellation for Ground in UE5.6+
Donโt forget to activate the nanite function in the project settings. _Project Settings > Engine > Rendering > Nanite On.
You need write this parameters RenderSettings in DefaultEngine.ini. It is located by location: ProjectName/Config/DefaultEngine.ini. Open File and insert these parameters in the column โ[/Script/Engine.RendererSettings]โ
The Unreal engine developers did not give the opportunity to combine RVT blending with Tessellation for meshes. Therefore, RVT Blending and Tessellation simultaneously work only for landscapes.
The Unreal engine developers did not allow the correct use of Tessellation for versions of the engine below 5.6