8K Scanned Rocks & Minerals

๐Ÿ“ Description

8k scanned rocks and minerals. I have prepared two versions of 10 meshes - hipoly (nanite) and low poly (lods) Designed for both cinematics and games (donโ€™t forget to compress the textures if youโ€™re going to use them in the game). In the set you will find different types of rocks and minerals that are not similar to each other. Among them you will find: granite, iron, quartz, serpentinite, marble, jasper and others that I could not recognize. ))

VideoDemonstration

Join the Discord Community to ask questions!

If you want to use ground technologies, then read the short guide

Advantages of the asset:

  • High-quality scans with 8K textures
  • 2 model versions (Nanite + LODs)
  • Combined COLOR + Ambient Occlusion textures (packed into a single texture)
  • Triplanar RVT blending
  • Displacement for ground
  • 4K ground texture included

โš™๏ธ Technical Details & Compatibility

Number of Unique Meshes 10
Collision Yes, automatically generated
LODs Yes
Nanite Yes
RVT blending On
Number of LODs 8
Number of Materials 3
Number of Material Instances 21
Number of Textures 24
Texture Resolutions 8k (rocks and minerals), 4k (Ground)
HiPoly
Rock1 โ‰ˆ 95k
Rock2 โ‰ˆ 78k
Rock3 โ‰ˆ 45k
Rock4 โ‰ˆ 85k
Rock5 โ‰ˆ 97k
Rock6 โ‰ˆ 106k
Rock7 โ‰ˆ 60k
Rock8 โ‰ˆ 78k
Rock9 โ‰ˆ 67k
Rock10 โ‰ˆ 70k
LowPoly
Rock1 โ‰ˆ 14k
Rock2 โ‰ˆ 10k
Rock3 โ‰ˆ 5k
Rock4 โ‰ˆ 10k
Rock5 โ‰ˆ 6k
Rock6 โ‰ˆ 10k
Rock7 โ‰ˆ 10k
Rock8 โ‰ˆ 5k
Rock9 โ‰ˆ 6k
Rock10 โ‰ˆ 3k
Supported Unreal Engine Versions 5.3 โ€“ 5.8
Supported Target Platforms Windows, Mac, PS4, Xbox One, Oculus, SteamVR / HTC Vive, Gear VR, Linux, HoloLens 2, Win32
Asset Package Type Asset Package

Documentation

8k Scanned Rocks & Minerals Documentations

Enabling RVT for Ground

you need to apply the function that is located at: Project Settings > Engine > Rendering > Virtual Textures > Enable Virtual Texture Support.

Enabling tessellation for Ground in UE5.6+

Donโ€™t forget to activate the nanite function in the project settings. _Project Settings > Engine > Rendering > Nanite On.

You need write this parameters RenderSettings in DefaultEngine.ini. It is located by location: ProjectName/Config/DefaultEngine.ini. Open File and insert these parameters in the column โ€[/Script/Engine.RendererSettings]โ€

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

[! note] Important:

  • The Unreal engine developers did not give the opportunity to combine RVT blending with Tessellation for meshes. Therefore, RVT Blending and Tessellation simultaneously work only for landscapes.
  • The Unreal engine developers did not allow the correct use of Tessellation for versions of the engine below 5.6
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