Enabling RVT for Ground

you need to apply the function that is located at: Project Settings > Engine > Rendering > Virtual Textures > Enable Virtual Texture Support.

Enabling tessellation for Ground in UE5.6+

Don’t forget to activate the nanite function in the project settings. _Project Settings > Engine > Rendering > Nanite On.

You need write this parameters RenderSettings in DefaultEngine.ini. It is located by location: ProjectName/Config/DefaultEngine.ini. Open File and insert these parameters in the column ”[/Script/Engine.RendererSettings]”

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

[! note] Important:

  • The Unreal engine developers did not give the opportunity to combine RVT blending with Tessellation for meshes. Therefore, RVT Blending and Tessellation simultaneously work only for landscapes.
  • The Unreal engine developers did not allow the correct use of Tessellation for versions of the engine below 5.6